DERELIKT Visuals
PS1 texture warping, hand-painted lighting, retro effects and the modern display options.
DERELIKT CGI Cutscenes: How the Retro FPS Rebuilds Its PS1-Era Look
DERELIKT CGI cutscenes sit inside a deliberate PS1-era art pipeline. See how full-motion cinematics, texture warping, and display toggles fit together.
Read moreDERELIKT Graphics Settings Explained: Low-Res, Warping, and Dithering Toggles
A rundown of the announced DERELIKT graphics settings: low-res vs high-res mode, texture warping, dithering, and how to mix them for your taste.
Read moreDERELIKT Hand Painted Textures: Inside the PS1-Style Vertex Color Look
See how DERELIKT hand painted textures and hand-painted vertex lighting work: affine warping, dithering, and the settings that tune the PS1 look.
Read moreDERELIKT PS1 Graphics: Why This Saturn-Orbit Horror FPS Looks Like 1997
DERELIKT PS1 graphics are a genuine rendering pipeline, not a filter. See the low-poly horror look, its save-room details, and the dated launch status.
Read moreDERELIKT retro effects: How the PS1 Look Is Built, Toggled, and Tuned
See how DERELIKT retro effects are built: affine texture warping, dynamic subdivision, hand-painted lighting, and optional PS1-style toggles.
Read moreDERELIKT Texture Warping: The PS1 Effect, the Toggle, and How to Tune It
DERELIKT texture warping explained: what the PS1-style effect does, the in-game toggle the developer confirmed, and how to tune the look.
Read moreDERELIKT Vertex Color Lighting: How Hand-Painted Light Rebuilds the PS1 Look
See how DERELIKT vertex color lighting is hand-painted into geometry, alongside affine warping and dithering, to rebuild the PS1 look.
Read moreDERELIKT Visual Modes Explained: PS1 Crunch vs Clean High-Res Settings
A dated look at DERELIKT visual modes: PS1-style low-res crunch, clean high-res, texture warping, and dithering toggles explained.
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