DERELIKT Release Date: November 13, 2026 Launch Details and Demo Guide

The DERELIKT release date is November 13, 2026 on Steam, GOG, and Epic. See the confirmed launch details, demo chapters, and what's still unconfirmed.

DERELIKT Release Date: The Confirmed Timeline

As of 2026-11-10, the official DERELIKT Steam store page listed a planned release date of November 13, 2026, and estimated the game would unlock in roughly two days. That matches the developer's own announcement on the game's Steam community hub, which names November 13, 2026 — written there as 13.11.2026 — as launch day for the PC version.

The DERELIKT release date also falls on a Friday, a detail noted in a Clutchpoints preview published 2026-11-03, which makes launch a Friday the 13th debut — a fitting slot for a sci-fi horror game set inside a failing research outpost.

Launch detailWhat the source recordedSource and snapshot date
Release dateNovember 13, 2026Steam store page, captured 2026-11-10
Steam availability at captureMarked "not yet available on Steam"; estimated unlock in roughly two daysSteam store page, captured 2026-11-10
PC storefrontsSteam, GOG, and EpicSteam community launch post dated October 21, captured 2026-11-10
DemoPublic demo available, covering three chaptersSteam community post dated October 8, captured 2026-11-10
Console versionPS5 and Xbox Series XS dated November 13, 2026
PriceNot listed on the store page at captureSteam store page, captured 2026-11-10

The store page carried no price and no released build at that capture. If you need live availability rather than this dated snapshot, check the store listing itself rather than relying on any article, including this one.

Platforms, Storefronts, and the Console Question

The October 21 launch announcement on the DERELIKT Steam community hub says the game arrives on PC through Steam, GOG, and Epic. The same post confirms a console release is planned but says the console date is too early to reveal; PlayStation Blog later announced PS5 for November 13, 2026, and Xbox Wire listed Xbox Series X|S for that date.

Clutchpoints, published 2026-11-03, reports the DERELIKT release date as Friday, November 13, 2026 and says the game can be pre-ordered on PlayStation 5, Xbox Series X|S, and PC. That report initially conflicted with the developer's October 21 post, which gave no console date; PlayStation Blog's November 2 post later dated PS5 for November 13, and Xbox Wire listed Xbox Series X|S for the same day, so console dates are no longer unconfirmed.

On PC, the picture is clearer: three storefronts, one date, and a demo already in players' hands. If you plan to buy at launch, wishlisting on Steam is the reliable way to get a notification when the store page flips from "planned" to purchasable.

What the Demo Lets You Play Before the DERELIKT Release Date

The store page displayed a "Demo Available" badge as of 2026-11-10. An October 8 community post explains the contents: three chapters of the full story, presented in non-sequential order so that some plot points stay hidden. Players returning from an earlier playtest were told that portions of their feedback had been implemented, although the demo's overall scope did not change.

The October 21 announcement also places DERELIKT in the October Next Fest and notes that the feedback form remains open, so demo impressions can still reach the developer before launch.

What the demo previews, according to Clutchpoints, is a first-person survival horror shooter where ammunition is scarce and every shot matters. Beyond combat, the loop includes exploring a facility, solving puzzles, and meeting characters who shape the narrative. The setting is the Von Neuman Outpost, a research station on an asteroid in Saturn's orbit, where surviving crew members give conflicting accounts of what went wrong. The article points to System Shock 2, DOOM 3, and Silent Hill as influences, with gunplay and movement echoing classic DOOM and the sci-fi isolation recalling Alien Resurrection.

Community posts on the hub echo that mood — one player specifically shouted out Alien Resurrection on the original PlayStation after seeing screenshots, which is exactly the reaction the art direction is aiming for.

PS1 Authenticity, With Modern Toggles

A November 6 "INCOMING TRANSMISSION" post from Phil, the game's creator and art director, breaks down how the retro look is built. His starting point: the original PlayStation lacked floating-point math and relied on affine texture mapping, so large polygons produced the warping and swimming textures players remember. He also notes that memory exaggerates how much warping actually occurred, since skilled artists worked hard against those limits.

The technical centerpiece is dynamic subdivision. PS1-era worlds were pre-split into roughly one-meter tiles, and higher-quality games subdivided faces further based on distance from the camera, letting players crawl through vents without heavy distortion. Modern tessellation subdivides too efficiently to feel authentic, so the team emulated the older pattern instead — each triangle splitting into four, then sixteen — which reproduces the characteristic "pop" as geometry subdivides.

Lighting was hand-painted. Phil describes vertex painting every piece of static lighting in Blender, calling it the most enjoyable part of production and the main ingredient of a high-end PS1 look.

Crucially, you are not locked into the crusty version. DERELIKT lets you toggle between era-accurate low resolution and a clean high-resolution mode, and texture warping plus dithering can be switched off entirely for a more modern presentation. The stated goal is for the game to feel like a lost 1999 title recovered from an unmarked disc and ported to modern platforms in 2026.

Steam Page Details and What Players Are Asking

Languages and System Requirements

The store page listed English as the only supported language at capture, covering interface, full audio, and subtitles.

RequirementMinimumRecommended
OSWindows 10Windows 11
ProcessorListed as "Toaster Spec"Listed as "1337 Spec"
GraphicsListed as "Toaster Spec"Listed as "1337 Spec"
Sound cardListed as "Toaster Spec"Listed as "1337 Spec"

The processor, graphics, and sound card fields read as placeholder-style labels rather than final hardware specs, so treat the CPU and GPU rows as unpublished until the page shows real part names. The Windows 10 minimum and Windows 11 recommendation are the only firm entries in that table as of 2026-11-10.

Player Questions at Capture

Community reports on the hub show what buyers wanted to know before launch. One thread simply asked "Price?" — a question the store page did not answer at capture. Another player asked whether generative AI was used in development, noting they could not find an AI disclosure on the store page. A third comment argued the textures look too rough and that the game should be delayed for polish.

None of those threads show a developer reply in the captured content, so price, AI disclosure, and any last-minute polish decisions remain open questions. These are player experience notes, not confirmed facts about the shipped build.

FAQ

When is the DERELIKT release date? As of 2026-11-10, the Steam store page and the developer's October 21 announcement both point to November 13, 2026. That is the PC launch date across Steam, GOG, and Epic.

Is DERELIKT coming to consoles on the same day? Yes. PlayStation Blog announced a November 13, 2026 PS5 launch on November 2, and Xbox Wire listed Xbox Series X|S for November 13 on November 6. The October 21 post had left the console date unannounced.

Can I play DERELIKT before the DERELIKT release date? Yes. A free public demo has been available since the October 8 announcement, offering three chapters of the story in non-sequential order. The Steam page still showed the demo badge as of 2026-11-10.

How much will DERELIKT cost? No price was listed on the Steam store page at the 2026-11-10 capture, and players were still asking about it in the community hub. Check the store listing for pricing once it goes live.